

Regardless of who I fought, I would always end up doing move, attack, move, attack and maybe once in a blue moon would I use a health potion or make my mage use a spell. I think, it was the cumulation of a lot of different small things that bothered me. Really this is the sort of game I SHOULD like. It has been described as an epic story and there was no shortage of fights. The graphics were actually fine (I even liked the whole pixel things) and it looks pretty good. The worst part is, I’m not entirely sure what it is that I really disliked about it. That isn’t what I have in mind for games.

When I suddenly realised… I was MAKING myself do it. I swear I tried, I pushed onwards and forwards through the game, making myself try and get as far as I could. You have to play it a bit before you suddenly realise how committed you are to your character and the story, and it’s a more rewarding experience because of it. I know, I realise this seems to be almost my catchphrase now, and that bothers me, but it’s the truth.Īny story based RPG involves a certain amount of “getting-into-the-game”. So far I’ve only been describing the game without actually saying much about it. After all I think it makes a good deal of sense that if one person can carry lots of stuff… why can’t everyone? ItemsitemsitemsitemsitemsitemsbluuuuuuuurghghadabĪlright, so I’m going to be honest now. As a side note here, every character actually has their own inventory space, and I actually rather like that.
#Avadon the black fortress character build plus
Plus there is the standard, buying and selling that goes on in RPGs, for example I tend to pick up everything and then sell it all when back at town, as any good RPGer does (as you can see in the screenshot below). It’s an age old system which still works. Leveling up, increasing your stats, improving your items, getting new abilities and spells are all the name of the day. Like in any RPG a lot of focus goes onto character building. A screenshot of me and my party in Avadon, with the traditional HUD of health and mana In combat, fighting the traditional RPG giant creatures Then once all your party members have had their turn all the nearby enemies have theirs. Also while the combat in Drakensang is real time and involves a lot of clicking the combat in Avadon is more similar to Dungeons of Dredmor and is turn based. In Avadon you quickly get a party to help you on your adventures and when the fighting starts each character is allowed to move a certain distance and use one spell, item or attack. The graphics and combat are pretty different as well, while Drakensang had reasonably realistic graphics, Avadon instead went for pixel sprites and a far more zoomed out camera view. It’s ALL about the story and the role-playing. While Drakensang focused largely on the Multiplayer aspect and less on the RPG (as is standard in any MMO), Avadon is fully 100% an RPG. Really though, there isn’t that much similar between the two games. It seems a little concerning that both my last two reviews have been about games with so similar a premise. Avadon The Black Fortress by Spiderweb Software, described as the first chapter in an epic RPG saga on the official site is a fairly new top down RPG I have been playing recently.
