

Guides are handy, but not the only way to go about it. My fourth slot is usually a Valkyrie, just for the extra melee fighter due to the spear's extra reach.

Won't hurt to make sure that the back three in your party have extended reach weapons. Nauseate your enemies, paralyze them, et cetera.
#Wizardry 6 magic word skin
Even itching skin can give a huge advantage. Really though, don't overlook status spells. These are from an era of RPGs where winning at the end was not a foregone conclusion. In 7, at least, you can manage to lose the game. My experience is mostly with 7, with a smattering of 8 thrown in for good measure. Can always restart a bunch until you figure out exactly what sorts of makeups you need for your play style. You should probably try to get through as much as possible without using one. If you can't get past the primitive interface, or hate randomness and re-loading constantly, this might not be for you.Ī guide probably isn't a bad idea, but. I'd say the bottom line is if you've played other games from that era and don't mind the clunky-ness,Wizardry 6, 7, and 8 are a deep and engrossing experience. The story continued through the next few games too, and you could even take your party the whole way into Wizardry 8. Since the graphics and sound are so minimal, the descriptions, conversations, plots, etc, are all told through the text. This game has a pretty interesting storyline and a haunting, perilous atmosphere.
#Wizardry 6 magic word pro
Up to you whether this is in the pro or con camp. That alone made the game interesting to me. Status ailments (blind, asleep, poisoned, cursed, etc) spells had MUCH more emphasis than most other games, while direct damage spells (fireball, ice bolts, etc) were still useful but much less favored. You typed complete sentences to NPC's, and there was usually a lot of different things you could ask them IIRC. You didn't select options from a menu or even type 2-3 word commands. The conversation system, while somewhat under-utilized, was pretty awesome. Being very hard to survive at the start makes you feel more powerful later on when you can battle the tough monsters.

We tend to view modern games as having way too much hand-holding and being way too easy. Some of us "old school" gamers like having to make character sheets, maps, etc. It's fun to plan out this insanely complicated party that switches classes 3 times before the endgame, then play it through and have a ridiculously powerful party where everyone can melee, use magic, hide in the shadows, etc. Well, the complexity of the race/class combination and changing classes makes it a deeper game, in my opinion. If you were raised on more modern games this can be pretty disconcerting. So you'll be wandering around in an apparently empty corridor or room and get the message "* E N C O U N T E R *", THEN you see the monsters. The only time you see monsters is during combat. You also re-load if a trap or chest blows up in your face, or if you get bad loot rolls, or.well you get the picture. Also, if you're planning on switching a character to another class, you will want to keep track of his/her stats (on your character sheets), and re-load if you get bad rolls on level up (which stats go up or down is completely random). Therefore you have to save and reload constantly. You can die very easily, especially in the beginning when your characters have 5-6 hit points. Also some graph paper for mapping (this game came out before auto-mapping became standard). It's almost a necessity to create character sheets so you can keep track of their stats, skills, and equipment.

This game came out before standardized interfaces and menus so it's a bit cumbersome to navigate. That means doing some research to figure out what your first and second classes are going to be, what race to use for each, when to switch them, etc, It's generally considered best to switch classes at least once per character (Gamefaqs has detailed info on this). Some classes need a ton of points to create them, and you'll want points left for other stats. Unless you use Madgod's utility/patch program, just getting a decent amount of bonus points at character creation can take days or more. Cons: It's really old and looks and sounds really old
